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RITES OF PASAJE (PAGE 9 OF 11)
by Gary Radice and Ed Marzola
Article: Adde
d 2000 / 2001 / 2002 / 2005 / 2006

The Ed Marzola Interview (3) - The Pasaje Special Effects

Tell me a little bit more about this man, Fernando Quenard.

He was the originator and driving force of this attraction. He was the creator, main idea man and company president. He first built the Pasaje in Argentina and later brought it over to Europe starting with Spain.
 
After a small Pasaje del Terror was installed for a single Christmas season in Bilbao and proved to be a success, Fernando set up a permanent and by far the most successful venue at the Madrid amusement park (Park de Atracciones de Madrid) where the Pasaje brought attendance numbers similar to that of the big roller coaster. This is quite a feat in itself as the cost of a single Pasaje del Terror is a fraction of what a roller coaster costs.
  
Later on Fernando produced many other major shows throughout Europe, including "Hollywood Cars", a large display of cars used in famous movies with attendances of well over 10,000 persons a day.
 
The Pasaje del Terror at the Madrid amusement park has since changed names. It is now called El Viejo Caseron (the old mansion).
 
Others were installed in Spain, Portugal and Italy on a variety of special exploitation schemes, such as royalty basis, straight sell out (a turnkey sale), etc..

Sounds like it was a good team?

We had a very creative and competent team taking care of business. As well as Fernando there was Ignacio Brieva as creative and artistic director. Eduardo Gerardi, a brilliant electronics and mechanical engineer who designed most of the robotics and hydraulics used in the Pasajes. Marcelo and Susana d'Orto, who lent their expertise in acting, scripting, training and supervising all the actors and many others.

Could you tell me a little about the special effects that were used?

As in virtually all other similar attractions, they can be grouped in wide categories such as:
 
Audio: Stereo sound effects, localized sound sources such as the growling sound of a mad dog coming at you, "sequential" sounds such as the flapping wings of a bat "flying" over your head as you move through a darkened corridor, eerie wind effects, trickling water sounds and an occasional lighting and thunder effect.
 
Wind machines and compressed air jets: In the case of the "bat" flying above your head, we experimented with an air cannon, that would release a puff of air at the right time to make you believe a bat had just grazed the top of your head.
 
Ambient effects: Such as mists, wet walls to throw off your sense of normalcy as soon as you touch them, soft mats on certain floors to make you feel insecure in a dark hallway (this was effective when making a transition from a flat and solid floor into another one that had several inches of foam rubber backing), slightly slanted floors to further create a sensation that nothing was normal, etc.
 
Light effects: including lightning, cemetery blue lights, flashes, and electric two-way mirrors (now you see it, now you don't)

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